A rain-darkened future British city at sunset

Independent UK game studio

THE FUTURE
WAS INHERITED.

Real World Entertainment creates uncompromising virtual worlds. Our first is Project 2088—a standalone VR experience built for Meta Quest.

UE5 / STANDALONE VRNOTTINGHAM, UKEST. // ACTIVE DEVELOPMENT

PROJECT // 2088

WHAT IF CORPORATIONS INHERITED THE FUTURE?

Neo-Victoria, 2088. Government has failed. Corporate powers keep the lights on, the cities breathing and humanity alive—at a cost.

Explore, fight or steal your way through an evolving standalone VR world shaped by grey morality, decaying British infrastructure and systems that remember what you do.

  • Meta Quest 2
  • Quest 3 testing
  • Standalone VR
  • Unreal Engine 5
  • Free to play

NEO-VICTORIA // 2088

ORDER SURVIVED.
FREEDOM DID NOT.

After the Red November Flu and the collapse that followed, Britain did not disappear. It was reorganised. Infrastructure became authority. Medicine became access. Security became law.

CORP / 01

CONSTRUCT

Infrastructure, shelter and the vast subterranean hives. Construct does not hate humanity. It simply refuses to let it die.

ORDER IS SURVIVAL
CORP / 02

ANAMIKA

Indo-English pharmaceutical power controlling treatment, augmentation and the increasingly uncertain border between death and recovery.

THE FLESH RETURNS
CORP / 03

LOCKHEAD

Weapons, enforcement technology and the hard machinery required to keep a fractured civilisation within its assigned boundaries.

PEACE THROUGH CONTROL
“If we were created for freedom, why do we build cages to survive?”— A question still unanswered in 2088

EXPLORE // FIGHT // STEAL

YOUR ACTIONS
LEAVE A MARK.

Project 2088 is being built system by system for standalone VR: physical interaction, reactive inhabitants, scavenging, survival and choices without a simple morality meter.

01

PHYSICAL VR

Reach, take, carry and fight through a world designed around hands—not a flat-screen interface moved into a headset.

02

REACTIVE AI

Civilians, security, police, raiders and mercenaries perceive, investigate, pursue, flee and search.

03

SCAVENGE

Weapons, magazines and supplies are found through exploration. What you carry matters.

04

SAFEHOUSE

Your Guard Station is a foothold: store recovered items, expand your space and prepare for the next route out.

05

THREE CREDITS

Open, Restricted and Executive Credits turn currency into permission.

06

CONSEQUENCE

Death is not a simple reset. Recovery has a price—and rebuilding flesh cannot manufacture a soul.

PRESERVED // NOT ERASED

BUILD ARCHIVE

Project 2088 grows in public. Major development builds are preserved so players can see where the world came from—not only where it ended up.

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Direct build downloads will be connected to the official Project 2088 release archive.

BEGINNINGBUILD 082

Early preserved Quest development.

EVOLUTION85C—93

Systems, AI and environment iterations.

CURRENT ARCHIVEBUILD 096D

Standalone Quest ASTC release.

NEXTBUILD 097

The next active milestone.

REAL WORLD // ENTERTAINMENT

BUILDING THE WORLD
WE WANT TO ENTER.

An independent studio developing ambitious VR experiences from Nottingham, UK.

We build through iteration: playable systems first, preserved milestones, honest development and a world that becomes richer with every release. Project 2088 is the foundation.

01

PLAYABLE

Real builds, real systems and development you can follow.

02

INDEPENDENT

A clear creative identity without design by committee.

03

PRESERVED

Our history remains accessible as the project evolves.

WHY WE BUILD

Project 2088 is a long-form independent work: part survival RPG, part social warning, and part love letter to the question of what humanity is worth when institutions can preserve the body but cannot manufacture the soul.

OPEN CHANNEL // 2088

FOLLOW THE
DEVELOPMENT.

Watch new systems take shape, see preserved builds and follow the road into Neo-Victoria.